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Children build on what they can already do (notice, name, sort and draw) to name more body parts and their jobs, tell the full baby to grown-up to elderly life story, use their senses to ask 'I wonder...?' questions, look closely at minibeasts, and sort plants and animals with a stated reason. Play-led, joyful and recorded mostly by drawing.
Children name materials and what they are made of, describe and group their properties, notice which are waterproof and which material suits a job, and explore changing materials by mixing, squashing, bending, tearing, and watching the teacher freeze and melt (warm, never hot, no flame).
Children notice that energy makes things work and that different things go in different ways, feel how pushes and pulls move things, guess-then-find float and sink at the water tray, and have lots of fun with magnets, guessing what they will pull, sorting magnetic from not, and spotting magnets at work.
Children sort everyday 'helpers' by who they help and by digital or non-digital, then meet computational thinking: steps in order (algorithms), patterns and bugs, a floor robot to a target, and a gentle ScratchJr taster on tablets.
| Technology That Helps Us | ||
| Technology That Helps Us Investigation Journal Teacher Resources | ||
| Digital or Not Digital Investigation Journal Teacher Resources | ||
| Algorithms, Patterns and Bugs | ||
| Steps in Order: First Algorithms Teacher Resources | ||
| Patterns and Bugs Teacher Resources | ||
| Floor Robot to a Target Teacher Resources | ||
| The Floor Robot and Scratchjr | ||
| Meet Scratchjr Teacher Resources | ||
| Scratchjr: Make Our Character Do a Little Dance Teacher Resources | ||
Children deepen the design process at infant lightness: notice a problem someone has, build stronger and steadier, make a boat that carries a load, then run one short two-lesson make-and-share project for a classroom helper, their first taste of keeping a build between two sessions.
| Spotting Problems and Building Strong | ||
| Wide Feet Stand up Teacher Resources | ||
| Stronger and Steadier Builds Teacher Resources | ||
| Make a Boat That Holds Things Teacher Resources | ||
| Project: Make a Helper for Our Classroom | ||
| Plan and Make Our Helper Teacher Resources | ||
| Show and Tell Our Helper Teacher Resources | ||
Children build on what they can already do (notice, name, sort and draw) to name more body parts and their jobs, tell the full baby to grown-up to elderly life story, use their senses to ask 'I wonder...?' questions, look closely at minibeasts, and sort plants and animals with a stated reason. Play-led, joyful and recorded mostly by drawing.
Children name materials and what they are made of, describe and group their properties, notice which are waterproof and which material suits a job, and explore changing materials by mixing, squashing, bending, tearing, and watching the teacher freeze and melt (warm, never hot, no flame).
Children notice that energy makes things work and that different things go in different ways, feel how pushes and pulls move things, guess-then-find float and sink at the water tray, and have lots of fun with magnets, guessing what they will pull, sorting magnetic from not, and spotting magnets at work.
Children sort everyday 'helpers' by who they help and by digital or non-digital, then meet computational thinking: steps in order (algorithms), patterns and bugs, a floor robot to a target, and a gentle ScratchJr taster on tablets.
| Technology That Helps Us | ||
| Technology That Helps Us Investigation Journal Teacher Resources | ||
| Digital or Not Digital Investigation Journal Teacher Resources | ||
| Algorithms, Patterns and Bugs | ||
| Steps in Order: First Algorithms Teacher Resources | ||
| Patterns and Bugs Teacher Resources | ||
| Floor Robot to a Target Teacher Resources | ||
| The Floor Robot and Scratchjr | ||
| Meet Scratchjr Teacher Resources | ||
| Scratchjr: Make Our Character Do a Little Dance Teacher Resources | ||
Children deepen the design process at infant lightness: notice a problem someone has, build stronger and steadier, make a boat that carries a load, then run one short two-lesson make-and-share project for a classroom helper, their first taste of keeping a build between two sessions.
| Spotting Problems and Building Strong | ||
| Wide Feet Stand up Teacher Resources | ||
| Stronger and Steadier Builds Teacher Resources | ||
| Make a Boat That Holds Things Teacher Resources | ||
| Project: Make a Helper for Our Classroom | ||
| Plan and Make Our Helper Teacher Resources | ||
| Show and Tell Our Helper Teacher Resources | ||
See exactly how this course maps to official curriculum specifications
The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.
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