This course introduces young children to core STE concepts through hands-on exploration of the human body, senses, growth, and the natural world. Pupils investigate materials and their properties, observe how materials change, and explore energy, forces, floating, sinking and magnets. They learn simple algorithms, control floor robots and ScratchJr, then apply engineering skills to identify problems, design, build and test practical classroom helpers.
Read more

Explore the Course

Click any lesson with to preview it

Children build on what they can already do (notice, name, sort and draw) to name more body parts and their jobs, tell the full baby to grown-up to elderly life story, use their senses to ask 'I wonder...?' questions, look closely at minibeasts, and sort plants and animals with a stated reason. Play-led, joyful and recorded mostly by drawing.

Wondering and Our Wonderful Bodies
Wonder and Question Teacher Resources
More Body Parts We Can Name Teacher Resources
The Jobs Our Body Parts Do Investigation Journal Teacher Resources
Our Life Story: from Baby to Grandparent Investigation Journal Teacher Resources
Growing up and Our Senses
Our Senses Ask Questions Teacher Resources
A Close-looking Nature Walk Investigation Journal Teacher Resources
Looking at Minibeasts up Close Investigation Journal Teacher Resources
The Natural World Outdoors
Sorting Plants and Animals with a Reason Investigation Journal Teacher Resources
What Helps Plants and Animals Flourish? Investigation Journal Teacher Resources

Children name materials and what they are made of, describe and group their properties, notice which are waterproof and which material suits a job, and explore changing materials by mixing, squashing, bending, tearing, and watching the teacher freeze and melt (warm, never hot, no flame).

Naming Materials and Their Properties
Materials and Their Names Teacher Resources
Describing Properties Investigation Journal Teacher Resources
Waterproof or Not Investigation Journal Teacher Resources
The Right Material for the Job Teacher Resources
Changing Materials
Mixing Materials Teacher Resources
Changing Materials: Squash, Bend, Tear, Stretch Teacher Resources
Freezing and Melting Teacher Resources

Children notice that energy makes things work and that different things go in different ways, feel how pushes and pulls move things, guess-then-find float and sink at the water tray, and have lots of fun with magnets, guessing what they will pull, sorting magnetic from not, and spotting magnets at work.

Energy and Forces
Energy Makes Things Work Teacher Resources
How Do We Make It Go? Investigation Journal Teacher Resources
Pushes and Pulls Move Things Teacher Resources
A Bigger Push, a Longer Roll Investigation Journal Teacher Resources
Float, Sink and Magnets
Float and Sink: Guess and Sort Investigation Journal Teacher Resources
Magnets: Guess What They'll Pull Investigation Journal Teacher Resources
Sorting Magnetic and Not Magnetic Investigation Journal Teacher Resources
Magnets at Work Teacher Resources

Children sort everyday 'helpers' by who they help and by digital or non-digital, then meet computational thinking: steps in order (algorithms), patterns and bugs, a floor robot to a target, and a gentle ScratchJr taster on tablets.

Technology That Helps Us
Technology That Helps Us Investigation Journal Teacher Resources
Digital or Not Digital Investigation Journal Teacher Resources
Algorithms, Patterns and Bugs
Steps in Order: First Algorithms Teacher Resources
Patterns and Bugs Teacher Resources
Floor Robot to a Target Teacher Resources
The Floor Robot and Scratchjr
Meet Scratchjr Teacher Resources
Scratchjr: Make Our Character Do a Little Dance Teacher Resources

Children deepen the design process at infant lightness: notice a problem someone has, build stronger and steadier, make a boat that carries a load, then run one short two-lesson make-and-share project for a classroom helper, their first taste of keeping a build between two sessions.

Spotting Problems and Building Strong
Wide Feet Stand up Teacher Resources
Stronger and Steadier Builds Teacher Resources
Make a Boat That Holds Things Teacher Resources
Project: Make a Helper for Our Classroom
Plan and Make Our Helper Teacher Resources
Show and Tell Our Helper Teacher Resources

Children build on what they can already do (notice, name, sort and draw) to name more body parts and their jobs, tell the full baby to grown-up to elderly life story, use their senses to ask 'I wonder...?' questions, look closely at minibeasts, and sort plants and animals with a stated reason. Play-led, joyful and recorded mostly by drawing.

Wondering and Our Wonderful Bodies
Wonder and Question Teacher Resources
More Body Parts We Can Name Teacher Resources
The Jobs Our Body Parts Do Investigation Journal Teacher Resources
Our Life Story: from Baby to Grandparent Investigation Journal Teacher Resources
Growing up and Our Senses
Our Senses Ask Questions Teacher Resources
A Close-looking Nature Walk Investigation Journal Teacher Resources
Looking at Minibeasts up Close Investigation Journal Teacher Resources
The Natural World Outdoors
Sorting Plants and Animals with a Reason Investigation Journal Teacher Resources
What Helps Plants and Animals Flourish? Investigation Journal Teacher Resources

Children name materials and what they are made of, describe and group their properties, notice which are waterproof and which material suits a job, and explore changing materials by mixing, squashing, bending, tearing, and watching the teacher freeze and melt (warm, never hot, no flame).

Naming Materials and Their Properties
Materials and Their Names Teacher Resources
Describing Properties Investigation Journal Teacher Resources
Waterproof or Not Investigation Journal Teacher Resources
The Right Material for the Job Teacher Resources
Changing Materials
Mixing Materials Teacher Resources
Changing Materials: Squash, Bend, Tear, Stretch Teacher Resources
Freezing and Melting Teacher Resources

Children notice that energy makes things work and that different things go in different ways, feel how pushes and pulls move things, guess-then-find float and sink at the water tray, and have lots of fun with magnets, guessing what they will pull, sorting magnetic from not, and spotting magnets at work.

Energy and Forces
Energy Makes Things Work Teacher Resources
How Do We Make It Go? Investigation Journal Teacher Resources
Pushes and Pulls Move Things Teacher Resources
A Bigger Push, a Longer Roll Investigation Journal Teacher Resources
Float, Sink and Magnets
Float and Sink: Guess and Sort Investigation Journal Teacher Resources
Magnets: Guess What They'll Pull Investigation Journal Teacher Resources
Sorting Magnetic and Not Magnetic Investigation Journal Teacher Resources
Magnets at Work Teacher Resources

Children sort everyday 'helpers' by who they help and by digital or non-digital, then meet computational thinking: steps in order (algorithms), patterns and bugs, a floor robot to a target, and a gentle ScratchJr taster on tablets.

Technology That Helps Us
Technology That Helps Us Investigation Journal Teacher Resources
Digital or Not Digital Investigation Journal Teacher Resources
Algorithms, Patterns and Bugs
Steps in Order: First Algorithms Teacher Resources
Patterns and Bugs Teacher Resources
Floor Robot to a Target Teacher Resources
The Floor Robot and Scratchjr
Meet Scratchjr Teacher Resources
Scratchjr: Make Our Character Do a Little Dance Teacher Resources

Children deepen the design process at infant lightness: notice a problem someone has, build stronger and steadier, make a boat that carries a load, then run one short two-lesson make-and-share project for a classroom helper, their first taste of keeping a build between two sessions.

Spotting Problems and Building Strong
Wide Feet Stand up Teacher Resources
Stronger and Steadier Builds Teacher Resources
Make a Boat That Holds Things Teacher Resources
Project: Make a Helper for Our Classroom
Plan and Make Our Helper Teacher Resources
Show and Tell Our Helper Teacher Resources

Curriculum Mapping

See exactly how this course maps to official curriculum specifications

Curriculum Area
Outcomes
Nature of STEM
S1.1.1
Living things
S2.1.1 S2.1.2 S2.1.3
Materials
S3.1.1 S3.1.2
Energy and forces
S4.1.1 S4.1.2 S4.1.3
Technology
S5.1.1 S5.1.2
Engineering
S6.1.1

The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.

What Students Will Learn

Learning Goals

  1. Identify and name major human body parts and describe the jobs they perform through movement and observation
  2. Observe and describe the life stages of humans, the five senses, and how plants and animals flourish in the natural world
  3. Name common materials, test and describe their properties, and explain why certain materials are chosen for specific jobs
  4. Investigate how materials can be changed through mixing, squashing, bending, tearing, stretching, freezing and melting
  5. Understand different forms of energy, forces including pushes and pulls, and explore floating, sinking and magnetic attraction
  6. Sort and evaluate everyday technologies as digital or non-digital and explain how they help people
  7. Create and debug simple algorithms, programme a floor robot to reach a target, and build basic animations in ScratchJr
  8. Identify everyday classroom problems, plan, design, construct and evaluate practical engineering solutions

Learning Outcomes

  1. Identify and name major external body parts and describe the jobs they perform using movement and matching activities.
  2. Order the stages of human life from baby to elderly and match each stage to typical abilities.
  3. Sort living things into plants and animals, then further sort animals by observable features such as having legs or not, explaining the sorting rule.
  4. Name common materials including wood, plastic, metal, glass, fabric and paper, and group them by observable properties such as rough or smooth, waterproof or not.
  5. Demonstrate how materials can change shape by squashing, bending, tearing or stretching, and describe the changes observed.
  6. Distinguish between pushes and pulls as forces, and investigate how a bigger push affects how far an object travels.
  7. Predict and test which objects will float or sink in water, then sort them accordingly.
  8. Predict, test and sort objects as magnetic or non-magnetic, then identify everyday jobs that magnets perform.
  9. Create and debug simple algorithms using picture cards and floor robots to achieve a target.
  10. Build a short sequence of code blocks in ScratchJr to make a character move, spin and pop.
  11. Identify a small classroom problem, draw a plan, construct a simple model to solve it using available materials, and explain how it works to others.

Ready to bring this course to your school?

Get in touch to discuss pricing and ordering for your school.

Ready to get started?
Pricing & Ordering Contact Us
🍪 Our website uses cookies to make your browsing experience better. By using our website you agree to our use of cookies. Learn more