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| From Blocks to Text, Python | ||
| Your First Python Program | ||
| Variables, Input and Output in Python | ||
| Conditionals and Loops in Python | ||
| Functions in Python | ||
| Lists and Working with Data in Python | ||
| From Blocks to Text, Arcade Games in Code | ||
| From Blocks to Text in Makecode Arcade | ||
| Read, Document and Debug Game Code | ||
| Build a Number-guessing Game on the Micro:bit, Then Read It in Python | ||
| Reading, Documenting and Analysing Code | ||
| Documenting Your Code | ||
| Reading and Analysing Unfamiliar Code | ||
| Strand 3 Challenge Build | ||
| Choosing Your CBA Approach | ||
| Planning and Starting Your CBA | ||
| Building and Testing: a Progress Check | ||
| Documenting and Packaging | ||
| Presenting and Reflecting |
| From Blocks to Text, Python | ||
| Your First Python Program | ||
| Variables, Input and Output in Python | ||
| Conditionals and Loops in Python | ||
| Functions in Python | ||
| Lists and Working with Data in Python | ||
| From Blocks to Text, Arcade Games in Code | ||
| From Blocks to Text in Makecode Arcade | ||
| Read, Document and Debug Game Code | ||
| Build a Number-guessing Game on the Micro:bit, Then Read It in Python | ||
| Reading, Documenting and Analysing Code | ||
| Documenting Your Code | ||
| Reading and Analysing Unfamiliar Code | ||
| Strand 3 Challenge Build | ||
See exactly how this course maps to official curriculum specifications
The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.
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