Scratch
Beginner
40 mins
Teacher/Student led
+130 XP

From Scratchjr to Scratch: a Taster

A gentle first taste of full Scratch for pupils who know ScratchJr: they give a cat sprite a short block sequence, add a loop and a backdrop, then compare the two tools.

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    1 - What We're Building ~5 mins

    Programmers give a computer a clear list of instructions and then run it to see what happens — exactly what you're about to do. Some of you have used ScratchJr; today we move up to the full version of Scratch that older students and real coders use.

    Watch the board first as each piece is modelled, then try it on your own device and click to run it. Keep an eye out for things that feel familiar from ScratchJr — and things that are brand new.

    2 - Introduction ~3 mins

    Welcome your students to the exciting world of coding! Explain to them that they will be using a platform called Scratch, where they can create their own games, animations, and interactive stories. Encourage them to imagine bringing their own characters to life, making them move, dance, jump, and more. Also, let them know that they will learn how to add beautiful scenes or backdrops to their projects. Make sure to create an atmosphere of fun and excitement for this coding adventure.

    Here are some prompts to help you introduce the lesson:

    • What do you think coding is?
    • Have you ever wanted to create your own game or animation?
    • What kind of character would you like to bring to life?
    • Can you imagine making your character move, dance, or jump with your own code?

    Remember, the goal is to spark their curiosity and get them excited about learning Scratch.

    3 - Introducing Scratch ~2 mins

    Welcome to the exciting world of Scratch!

    Next we're going to watch a short video that will introduce us to Scratch. As we watch, pay close attention to how the characters, or 'sprites', move around and interact. Think about how you might like to make your own sprite move. Maybe it could dance, jump, or even fly! After we've watched the video, we'll start exploring Scratch ourselves. So, let's get ready to dive into this fun coding adventure!

    4 - Open the Scratch Website ~3 mins

    Now the students are ready to try our scratch themselves. Get the students ready with their devices and go to the Scratch website:

    scratch.mit.edu

    Students (with your help) need to:

    1. Turn on their device
    2. Open a web browser
    3. Go to the Scratch website:
      1. Go to the URL scratch.mit.edu
      2. or search for 'scratch' in a search engine and open the website that way

    Once all the students are on the Scratch website, get them to click on the 'Create' link at the top of the page. This will open up the project editor.

    Sometimes a small tutorial box will open. Just get the students to close this by clicking on the X at the top right of the tutorials box.



    5 - Make the Cat Move ~2 mins

    Now let's add our first piece of code. We are going to add some code to give the cat sprite some instructions to move.

    Get the students to open the Events toolbox (yellow circle) and drag the

    when green flag clicked

    block into the code area. Next get them to open the Motion toolbox (blue circle) and then attach the

    move (10) steps

    block to the when green flag clicked block. 

    Once they have added those two code blocks, get them to click on the Green flag to run their code. Each time they click the green flag, their code will run and the cat should move a little to the right.


    Pupil practice · Investigation Journal
    Module 4 · Technology: Using Tech, Algorithms, Scratchjr and Robots
    Lesson 29 · From Scratchjr to Scratch: a Taster
    Download Investigation Journal sheet (PDF)
    123learn · Online learning platform

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    This lesson is copyright of Coding Ireland 2017 - 2025. Unauthorised use, copying or distribution is not allowed.

    Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab. It is available for free at https://scratch.mit.edu
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