Advanced
60 mins
Teacher/Student led
+70 XP

A Local Problem: Define and Design

You will pick a real problem around school, work out the user need in simple words, decide on three success criteria that can be checked, and draw a labelled sketch of your solution on the Design Brief.

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    1 - Getting Started ~5 mins

    Illustration for Getting StartedLook around our school for a moment. What small problem keeps annoying people, and could a simple built thing fix it?

    Key point

    Today we pick one real school problem from a short list, name who it is for, decide how we will know it works, and sketch a solution our group can build next.

    2 - How Engineers Start ~6 mins

    Illustration for How engineers startIf we rush straight to cardboard, we might build something clever that still lets the markers hit the floor.

    Key point

    Before engineers build, they get three things clear. Who is it for and what do they need? How will we know it worked? And what is the plan on paper? We call those the user need, the success criteria, and the Design Brief.

    Building without a clear need wastes time. Watch the board example, then tell me: who is the user, and name one check that would prove the design works.

    3 - Choose the Problem and Find the Need ~12 mins

    In your group, read the four problem cards. Pick the problem your group actually cares about fixing around our school.

    On scrap paper first, write: who is bothered, what they need, and three success criteria you could actually test. Be ready to say your choice in one sentence.

    4 - Sketch the Solution ~18 mins

    You now get one Design Brief page. First, copy your rough notes onto it: the problem, the user, and your three success criteria.

    Next, plan only with the shared junk-modelling kit you will get next time: cardboard, tape, string, lolly sticks and fabric scraps.

    Key point

    Then sketch one clear solution. Label the parts, the kit materials you expect to use, and at least one size in centimetres. Estimated sizes are fine if you label them clearly (for example “about 80 cm, door-width guess”).

    Tip

    This sketch is your group’s promise for next time, so make it kind to the builder. Check that another group, or your future selves next week, could start building from it.

    5 - Finalise the Plan ~8 mins

    Swap Design Briefs with another group for two minutes. Readers only: can you tell the problem, the user, and how success will be judged? Tell the designers one strength and one question.

    Key point

    Designers: use the feedback to tighten one criterion or one label on your sketch. A clear plan is a kindness to the builders next time, so make that change stick.

    Pupil practice · Investigation Journal
    Module 5 · Engineering: the Design Process and Structures
    Lesson 34 · A Local Problem: Define and Design
    Download Investigation Journal sheet (PDF)
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