Advanced
60 mins
Teacher/Student led
+70 XP

Test, Improve and Re-test

Students test their bird feeder prototypes fairly against criteria for holding seed, keeping it dry and providing a stable perch. They record results, make one evidence-based improvement and re-test to compare performance.

Teacher Class Feed

Load previous activity

    1 - Getting Started ~5 mins

    Key point

    A good engineer does not stop at the first build. They test, learn, and try again.

    Illustration for Getting StartedLook at the bird feeder your group built earlier in this project. Which of our three jobs do you think it already does well: holding seed, keeping seed dry, or giving a stable perch? Hands up for your strongest guess.

    2 - How We Will Test Fairly ~7 mins

    Key point

    Every feeder gets the same checks: one level spoon of seed, a ten-second shower from the same height, and the same two fingers held on the perch for a slow count of three. That shared method is a fair test — same way every time so we can trust the comparison.

    Key point

    The checklist we score against is our success criteria: holds seed, stays dry, and stable perch. One careful change after the scores, then test again — that is iteration.

    Score each job 0, 1 or 2:

    • Holds seed: 0 = most seed falls out; 1 = holds some but leaks when moved gently; 2 = holds seed securely when lifted a little.
    • Stays dry: 0 = seed soaked; 1 = partly wet; 2 = seed stays dry.
    • Stable perch: 0 = tips or collapses under two fingers held for a slow count of three; 1 = wobbles but stays up; 2 = stays steady.

    How does using the same spoon, shower and perch check keep the dry test fair?

    3 - Keep the Shower Fair ~3 mins

    Before any feeder is tested, we practise the shared ten-second control together.

    Key point

    Watch the countdown on the board. Listen for the start and the stop. Nobody pours water yet — this is only so everyone knows the rhythm we will use later at the pour stations.

    4 - First Test of the Feeders ~14 mins

    Test your feeder against all three success criteria. Finish the two table checks first, then join a pour-station queue for the shower. Score each check 0, 1 or 2 using the key on the board:

    • Holds seed: 0 = most seed falls out; 1 = holds some but leaks when moved gently; 2 = holds seed securely when lifted a little.
    • Stable perch: 0 = tips or collapses; 1 = wobbles but stays up; 2 = stays steady. Use a firm two-finger hold for a slow count of three — stronger than a real bird, so if the perch stays steady it is doing well.
    • Stays dry: 0 = seed soaked; 1 = partly wet; 2 = seed stays dry.

    1. Holds seed: put one level spoon of seed in the feeder, lift it a little, and watch.
    2. Stable perch: hold two fingers down on the perch for a slow count of three.
    3. Stays dry: set the feeder on the tray at a pour station and give it the ten-second shower from the agreed height.

    Key point

    Write the scores and what you saw on your Investigation Journal page before you change anything.

    5 - Pool the First-test Scores ~5 mins

    Each group will call out its total first-test score out of 6. We will type the totals into the table on the board, then show the chart.

    Which bars are tallest and shortest? What does a short bar tell an engineer to work on first?

    Now a quick show of hands: which job scored lowest for your group — holds seed, stays dry, or stable perch? Which feeder job pulled most scores down across the class?

    First-test feeder scores

    Pupil practice · Investigation Journal
    Module 5 · Engineering: Design-build, Mechanisms and an Integrated Capstone
    Lesson 31 · Test, Improve and Re-test
    Download Investigation Journal sheet (PDF)
    123learn · Online learning platform

    Unlock the full learning experience

    You're previewing this lesson. Get full access to this lesson and hundreds more — each one ready to teach, with interactive activities, printable resources and pupil progress tracking built in.

    Hundreds of curriculum-aligned lessons
    Interactive activities in every lesson
    Printable resources & progress tracking
    Copyright Notice
    This lesson is copyright of Coding Ireland 2017 - 2025. Unauthorised use, copying or distribution is not allowed.
    🍪 Our website uses cookies to make your browsing experience better. By using our website you agree to our use of cookies. Learn more