Advanced
60 mins
Teacher/Student led
+70 XP

Mechanisms: Making Things Move

This lesson introduces mechanisms through building a moving picture or cam toy. You will learn key terms like input, output and pivot while creating your own device that turns one movement into another and recording how it works.

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    1 - Getting Started ~5 mins

    Illustration for Getting StartedWatch this. One small push at the side makes something else move. How can a push in one place make a different movement somewhere else?

    Hands up: what everyday things turn one movement into another?

    2 - What Is a Mechanism? ~7 mins

    Key point

    That push on the strip is the input. The wing going up is the output. The split pin that lets the wing swing is a pivot. All the parts working together make a mechanism: parts that transfer movement from one place to another.

    Watch the bird again. Where does the movement start, and where does it end?

    3 - Watch One Being Made ~6 mins

    Watch carefully while a simple moving picture is joined together. When the strip is pushed, which part of the bird will move?

    4 - Build Your Mechanism ~18 mins

    In your group, build a lever-and-linkage moving picture so one input movement makes a clear output movement. Use at least one pivot. It is fine if the first pin position is awkward — adjusting is part of the engineering. Work in this order:

    1. Agree what your scene is and what should move (for example a bird wing or a waving arm).
    2. Use the pre-cut base and strip if you have them, or sketch lightly on card and cut the parts.
    3. Join the moving part to the base with a split pin so it can swing.
    4. Pin on the input strip the user will push or pull.
    5. Test gently and adjust until the output is clear. Stop when you can name the input and the output.
    Tip

    If your group finishes a working linkage early and the finished cam model is on the side table, you may try a simple cam toy. A cam needs three parts: an axle, an off-centre disc on that axle, and a follower that rests on the disc and bobs. Use the finished model as your guide.

    Note

    Take your Investigation Journal page now and keep it beside you for the test and drawing steps.

    5 - Test the Input and Output ~8 mins

    Now investigate your own mechanism. You are the tester: change one thing and see what the mechanism tells you. Choose one thing about the input to change: how far you push, how fast you move, or which direction you go. Predict what the output will do, then try it. Try a second change after the first. On your Investigation Journal page, jot a quick prediction and what you noticed; you will draw the mechanism later.

    Pupil practice · Investigation Journal
    Module 5 · Engineering: Design-build, Mechanisms and an Integrated Capstone
    Lesson 33 · Mechanisms: Making Things Move
    Download Investigation Journal sheet (PDF)
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