In this game students program their character to navigate their way through a maze using the arrow keys on their keyboard.
Create a new Scratch project and delete the cat.
Go to the Scratch website using the link below and click on the 'Create' link in the blue bar at the top.
By default, each new project starts with the cat sprite already added. To delete the cat click on the x in the blue circle beside the cat in the sprite list.
Save the maze picture in this step to your computer and upload it into Scratch as a new sprite. Once it appears, drag it into the center of the stage area.
You can upload images and sprite files into your project. To upload a sprite follow these steps:
The new sprite will upload into your project and appear in the stage area.
Add the 'Beetle' sprite from the sprite library.
Drag the beetle to the start of the maze (the gap at the left of the maze).
To add a sprite from the sprite library follow these steps:
You can use search box or the filter links (Animals, People, Fantasy etc) to locate your sprite.
As the beetle sprite is too big to fit through the corridors of our maze, we'll need to shrink it down. We also want to position the beetle at the start of the maze when we start the game, so we'll use a 'go to x [] y []' block to do this. Add the following code to the beetle:
when green flag clicked
set size to (15) %
go to x [0] y [0] //set these so the beetle appears at the start of the maze
The values for x and y will already be filled in for where your beetle is (at the start of the maze) so there's no need to change them.
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