Makecode Arcade
Advanced
50 mins
Teacher/Student led
+55 XP

Finish, Test and Share

Pupils build a complete Arcade game with a player, targets and scoring, test it, and explain one change made during the build.

Teacher Class Feed

Load previous activity

    1 - What We're Building ~5 mins

    Illustration for What we're buildingGame designers rarely finish a game in one go — they build a piece, test it, find what breaks and fix it. Today you become the finishers: you'll complete Galaxy Ghosts, run it the way real programmers do, and check it against the plan you made at the start. Open the project you saved earlier and watch the board as we model each new piece, then try it on your own device.

    2 - Introduction to Galaxy Ghosts ~2 mins

    Welcome to the Galaxy Ghosts lesson! In this lesson, we will be using MakeCode Arcade to create an exciting space-themed game. You will learn how to create and control a player sprite, generate enemy sprites, and program interactions between them. By the end of this lesson, you will have a fully functional game where your player sprite can shoot at the enemy sprites and earn points. Let's get started!


    3 - Start a New Project ~2 mins

    Open the MakeCode Arcade website using the link below and create a new project. You can call the project whatever you want.

    https://arcade.makecode.com

    4 - Create Your Player ~2 mins

    First let's create our player sprite.

    Add the following code and choose the blue space ship sprite:

    let mySprite: Sprite = null
    mySprite = sprites.create(img`
        . . . . . . . c d . . . . . . . 
        . . . . . . . c d . . . . . . . 
        . . . . . . . c d . . . . . . . 
        . . . . . . . c b . . . . . . . 
        . . . . . . . f f . . . . . . . 
        . . . . . . . c 6 . . . . . . . 
        . . . . . . . f f . . . . . . . 
        . . . . . . . 8 6 . . . . . . . 
        . . . . . . 8 8 9 8 . . . . . . 
        . . . . . . 8 6 9 8 . . . . . . 
        . . . . . c c c 8 8 8 . . . . . 
        . . . . 8 8 6 6 6 9 8 8 . . . . 
        . . 8 f f f c c e e f f 8 8 . . 
        . 8 8 8 8 8 8 6 6 6 6 9 6 8 8 . 
        8 8 8 8 8 8 8 8 6 6 6 9 6 6 8 8 
        8 8 8 8 8 8 8 8 6 6 6 6 9 6 8 8 
        `, SpriteKind.Player)
    

    5 - Move Left and Right ~4 mins

    We want to position the player sprite at the bottom of the screen and use the joystick (or arrow keys on your keyboard) to move it left and right.

    Add the following new code:

    let mySprite: Sprite = null
    mySprite = sprites.create(img`
        . . . . . . . c d . . . . . . . 
        . . . . . . . c d . . . . . . . 
        . . . . . . . c d . . . . . . . 
        . . . . . . . c b . . . . . . . 
        . . . . . . . f f . . . . . . . 
        . . . . . . . c 6 . . . . . . . 
        . . . . . . . f f . . . . . . . 
        . . . . . . . 8 6 . . . . . . . 
        . . . . . . 8 8 9 8 . . . . . . 
        . . . . . . 8 6 9 8 . . . . . . 
        . . . . . c c c 8 8 8 . . . . . 
        . . . . 8 8 6 6 6 9 8 8 . . . . 
        . . 8 f f f c c e e f f 8 8 . . 
        . 8 8 8 8 8 8 6 6 6 6 9 6 8 8 . 
        8 8 8 8 8 8 8 8 6 6 6 9 6 6 8 8 
        8 8 8 8 8 8 8 8 6 6 6 6 9 6 8 8 
        `, SpriteKind.Player)
    mySprite.y = 110
    controller.moveSprite(mySprite, 100, 0)
    
    Make sure you select y in the position block and put in a value of 110. This will make the sprite go to the bottom.

    Click the + on the move block and have values of vx 100 and vy 0. This means we can move the sprite left and right (vx) but not up and down (vy).
    Once you've added the code check to see that your space ship is at the bottom and you can move it left and right.


    Pupil practice · Investigation Journal
    Module 4 · Technology: a Coding Build, Micro:bit Data and Presenting Data
    Lesson 25 · Finish, Test and Share
    Download Investigation Journal sheet (PDF)
    123learn · Online learning platform

    Unlock the full learning experience

    You're previewing this lesson. Get full access to this lesson and hundreds more — each one ready to teach, with interactive activities, printable resources and pupil progress tracking built in.

    Hundreds of curriculum-aligned lessons
    Interactive activities in every lesson
    Printable resources & progress tracking
    Copyright Notice
    This lesson is copyright of Coding Ireland 2017 - 2025. Unauthorised use, copying or distribution is not allowed.
    🍪 Our website uses cookies to make your browsing experience better. By using our website you agree to our use of cookies. Learn more