Flick the corner of a notebook where someone has drawn a stick figure on each page. It walks.
Nothing moved. They are still drawings, shown one after another fast enough that your eye fills in the gap. That is all animation is.
Today you make the drawings and play them back. Next lesson you organise them into layers and get the finished animation out of the tool.
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A frame is one still picture. An animation is a row of them shown in order.
| Term | What it means |
|---|---|
| Frame | One drawing, one moment. |
| Frame rate | How many play each second. Higher is smoother — and more drawing for you. |
| Onion skinning | Seeing faint copies of the frames either side, so you know where to draw next. |
| Playhead | The red line showing which frame you are looking at. |
Small changes between frames. Big jumps read as teleporting, not moving.
Turn on onion skinning to place the rising frames accurately, then watch the whole thing run.
You made a row of still drawings and your eye turned them into movement.
The illusion lives in the SPACING between frames, not in any one drawing. Change the gaps and you change the speed, the weight and whether it looks real.
What would happen if every frame moved the ball exactly the same distance, including at the top of the bounce?
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