Digital Creativity
The whole first lesson, as your class sees it. No sign-in needed.

Everything a teacher needs to teach Exploring Digital Art and Design this year.
Every lesson is mapped to the specification. This course teaches 0 of the 42 outcomes for this class.
Tap any outcome to read it. The coloured ones are taught in this course. The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.
8 lessons and 1 assessment in 3 modules. The lesson marked Sample opens in full.
This module offers an insightful exploration of the digital art landscape. It covers the historical evolution of digital art since the 1950s, key software and tools like Adobe Photoshop and Procreate, and fundamental navigation skills. Students will also engage with various brushes and tools to create their own digital artwork.
This module explores the essential skills of digital art creation through practical lessons. Students will learn to craft basic shapes, experiment with diverse brush strokes and effects, and understand colour theory and its application in digital art. Using tools like Photopea, participants will develop techniques to produce visually compelling artwork.
This module guides students through the process of creating and presenting a digital art piece. From brainstorming ideas and selecting tools to refining their work and showcasing it to peers or online, students will develop creativity, critical evaluation skills, and confidence in sharing their artistic achievements.
Used in some of the lessons. Students can share in groups of two or three.
This module is one of 10 Transition Year modules you can combine into a complete Year-Long TY Digital Skills Programme, shaped around your timetable and the students in front of you.
Run the same pathway for every student, or set different pathways for different groups. Students also get access to the modules they're not doing in class, which is ideal for the keen ones who finish early or want to explore further on their own time.
Prefer a deeper tech focus? Swap in Advanced Coding or Robotics and Automation. Each module is 10 to 16 lessons of 40-60 minutes, leaving room for school events, mid-terms and everything else TY throws at you.
Get in touch to discuss pricing and ordering for your school.
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