Watch a 2-minute overview
Platform used by 1 in 3 schools
Our primary curriculum covers Computing, Mathematics and Modern Foreign Languages — giving teachers ready-to-use lesson plans, activities and resources across KS1 and KS2.
Coding Without Screens, Explore Patterns Hands-On!
Becoming Robot Programmers: BeeBots Take on New Challenges!
Unlugged coding using creative art and patterns.
Unplugged coding using rhythm, percussion and musical storytelling.
Build a Solid Base with Unplugged Coding Lessons
Bring Your Ideas to Life with Scratch Jr!
Explore Electricity in Action by Building Real-World Circuits!
Unlugged coding using creative art and patterns.
Unplugged coding using rhythm, percussion and musical storytelling.
Start your coding journey with fun and simple projects!
Coding Made Easy: Drag & Drop Fun with Coding Blocks!
From Simple to Sparks, build exciting circuits in the classroom
Explore STEM through fun, unplugged activities.
Start your coding journey with fun and simple projects!
Create Games and Animations with Block Based Coding
Level Up and Code Your Own Arcade Games!
Introduction to microbits: coding simple interactions
Master online safety essentials for confident digital citizenship.
Design Interactive Stories and Games Through Coding
Exploring creative projects with microbit technology
Master online safety essentials for confident digital citizenship.
Code Like a Creator, Design Amazing Games and Animations with Scratch!
Developing skills through engaging microbit projects
Master Digital Media Literacy with confidence!
Master online safety essentials for confident digital citizenship.
Discover AI and learn how to program it using Scratch.
A full year of coding, robotics and digital skills for every primary class – block coding with Scratch, physical computing with the micro:bit, computational thinking and creative digital projects.
No. Pupils work through the lessons in a web browser – there's nothing to install.
Laptops, Chromebooks, PCs, iPads and Android tablets all work. Pupils can use a device in school or at home to do the activities.
Ideally one device each, but pupils can work in small groups of two or three and share a device where that suits the classroom.
No. The course is built for complete beginners, with an optional introduction module to get started, and every lesson is fully planned so teachers are supported throughout.
Most lessons need only a device and a web browser. Some modules use robotics kits or devices such as the micro:bit – these are flagged on the module, and we can supply them if your school needs them.
No. You decide how much to cover – from a single module across the year to the full set of modules for each class.
Yes. You can set the whole class the same module, or assign different modules to different groups, and pupils who finish quickly can move on to the next level.
Pupils build real projects on their devices – games, animations and physical-computing builds – working at their own pace with the teacher guiding the class.