Advanced
60 mins
Teacher/Student led
+100 XP

Test, Improve and Share

Pupils will test their prototype against the success criteria they set earlier. They will then make one improvement based on the test results, re-test the design, and share the evidence of how well it performed with the class.

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    1 - Getting Started ~3 mins

    Illustration for Getting StartedYour prototype is ready. Today we find out what it really does for your user.

    Think of a book-rest that holds one book but tips with two. Engineers do not stop at the first build. They test, make one careful change, and share what the tests showed.

    2 - Success Criteria and a Fair Test ~5 mins

    Key point

    Today we work with success criteria: the clear checks that tell us if the design did the job for your user.

    Like the book-rest that held one book but tipped with two, your checks should be that clear before you test.

    Your task

    Open your Design Brief. What three checks will prove your prototype works? Say them aloud to your partner before we test.

    3 - First Test Against the Criteria ~10 mins

    Key point

    Test your prototype against every success criterion on your Design Brief.

    Tip

    For each check: try it the same way each time, watch carefully, and decide pass or not yet. Failing a check is useful: it tells you what to improve. Do not rebuild yet. Only test and notice.

    4 - Record the First Test ~6 mins

    Key point

    On your Investigation Journal page, record the first test only.

    For each success criterion write three things: the check, pass or not yet, and one thing you saw (for example, "tipped when we added the second book"). Write only those three things now. The one-sentence "what this means" comes after the re-test.

    5 - One Improvement ~12 mins

    Key point

    An improvement is one careful change after a test, chosen because the results showed a weakness.

    Key point

    Choose one change that the first test points to. On your Investigation Journal page, write that one change in a short sentence (for example, "widen the base with card"). Then make only that change to your prototype. Do not rebuild the whole design.

    Pupil practice · Investigation Journal
    Module 5 · Engineering: Empathy, the Design Process and a Design-build
    Lesson 36 · Test, Improve and Share
    Download Investigation Journal sheet (PDF)
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