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Platform used by 1 in 3 schools
Our curriculum supports the development of critical digital skills such as coding and digital literacy, preparing students for the future and fostering their growth as engaged, global digital citizens.
Master coding fundamentals with engaging projects.
Master digital media with essential literacy skills.
Fully covers LCA ICT Modules 1 and 2, from computer basics and word processing to spreadsheets, graphics and online skills.
Master computer systems, algorithms, Python, and ethics.
Master computer systems, algorithms, and Python programming.
A full year of coding, robotics and digital skills for every primary class – block coding with Scratch, physical computing with the micro:bit, computational thinking and creative digital projects.
No. Pupils work through the lessons in a web browser – there's nothing to install.
Laptops, Chromebooks, PCs, iPads and Android tablets all work. Pupils can use a device in school or at home to do the activities.
Ideally one device each, but pupils can work in small groups of two or three and share a device where that suits the classroom.
No. The course is built for complete beginners, with an optional introduction module to get started, and every lesson is fully planned so teachers are supported throughout.
Most lessons need only a device and a web browser. Some modules use robotics kits or devices such as the micro:bit – these are flagged on the module, and we can supply them if your school needs them.
No. You decide how much to cover – from a single module across the year to the full set of modules for each class.
Yes. You can set the whole class the same module, or assign different modules to different groups, and pupils who finish quickly can move on to the next level.
Pupils build real projects on their devices – games, animations and physical-computing builds – working at their own pace with the teacher guiding the class.