Here is a rule: 2n + 3.
If the letter n stands for the number 5, what do you think this whole thing is worth? Hands up with your best answer.
Give five seconds of quiet think-time before any hands go up. Take two or three answers, not open call-outs. Don't confirm yet, the point of the model step is to show how we get there, so hold the reveal. Listen for the trap answer where a pupil adds first (5 + 3 = 8, then × 2 = 16); note it silently and let the model beat correct it.
A rule is on the board, shown as a machine. Each machine shows a number put in for the letter and what the rule gives out.
Now two more machines. One multiplies then subtracts (3x − 1). One also multiplies then subtracts, but with the letter y (2y − 3). Same idea: the letter is swapped for the number that goes in.
Notice the order: multiply first, then add or take away.
Point at the first machine: replace the letter with the number that goes in, then follow the rule. For 2n + 3 with n = 5, say the two moves aloud, multiply first (2 × 5 = 10), then add (10 + 3 = 13).
Head off the add-first slip from the hook: ask why 5 + 3 first would be wrong, and revoice we multiply before we add.
We do 4n + 1 with n = 3 on the machine together. Before we press the button, predict: what comes out? Remember we multiply 4 × 3 first, then add 1. Say your prediction, then we check.
Then we work two more on the board. For 2x − 5 with x = 7, do the multiply step first: what is 2 × 7? What do we do next? Predict the answer before anyone writes it. Then 5 + 3y with y = 2 looks like it starts with the 5, but we still multiply first. What is 3 × 2? Only then do we add the 5. Predict the final answer.
Talk this one through together. Pupils take turns at the board and the class agrees or corrects out loud. Hold the reveal until pupils have predicted.
The machine shows 4n + 1 only; feed the input 3 and read the output 13. For 2x − 5 with x = 7, the working is 2 × 7 = 14, then − 5 = 9. For 5 + 3y with y = 2, the addition is written first but the multiply (3 × 2 = 6) still happens first, then 5 + 6 = 11 — a deliberate wrinkle. Ask a pupil to explain why we don't do 5 + 3 first. Only reveal each answer after the class has predicted it.
In your maths copy, evaluate each expression for the two given values of the letter. Show the substitution line first, then the answer underneath.
Underline the multiply step on each one.
Walk the room glancing at the substitution line, look for pupils writing the number in place of the letter before calculating. This is whole-class copybook practice, not marking. Catch anyone doing add-first and prompt multiply first on the spot. The first item gives 2 × 4 + 3 = 11 and 2 × 6 + 3 = 15 — hold on to those two results for the talk step.
The output is hidden this time until you check, and you'll be given the rule for each round. We build up round by round on the machine. First 4n + 1 with n = 3. Then 2x − 5 with x = 7. Then 2y + 3 with y = 4. Set the machine and press Check each time.
Last of all we try a two-letter rule on the board, not the machine, because a machine only has one chute. a + b with a = 6 and b = 8. We write 6 in place of a, then 8 in place of b, so a + b becomes 6 + 8 = 14. Both letters get their own number before we add.
This is the practice round. Pupils take turns at the board, check each answer, and the class confirms before moving on. Keep the board work brisk rather than over-explaining.
The three machine rounds rise in difficulty: a two-step rule, then a subtraction, then another two-step rule. The two-letter a + b is done on the board because one machine chute cannot take two separate inputs. Point to both letters in turn: write 6 for a, then 8 for b, then add to reach 14. Insist both letters are replaced before the adding starts. Fast finishers watch the board and predict the next output.
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