Unplugged Lesson
Beginner
30 mins
Teacher/Student led
What you need:
IWB/Projector/Large Screen

First Things First: What Comes Next?

This lesson guides teachers through activities to help students understand the concept of sequencing everyday activities using 'first/then' statements. Activities include discussing 'Bossy Words', playing 'Simon Says', discussing instructions, and completing a 'First/Then' worksheet. This lesson lays the foundation for understanding the logical order of coding instructions.
Learning Goals Learning Outcomes Teacher Notes

Teacher Class Feed

Load previous activity

    1 - Introduction

    Today, you'll be guiding your students through a series of fun and engaging activities designed to help them understand the concept of sequencing everyday activities using 'first/then' statements. This is a fundamental skill in coding, as it lays the foundation for understanding the logical order of coding instructions in future lessons.

    The format of this lesson is:

    1. Discuss the concept of 'Bossy Words'
    2. Play the game 'Simon Says' with sequencing
    3. Engage students in a discussion about instructions
    4. Do the 'First/Then' worksheet activity

    2 - Bossy Word Recap

    Let's take a moment to recap everything we've learned about 'Bossy Words'!

    Remember, 'Bossy Words' are simply the words we use when we're giving instructions or commands. They are the action words that tell someone to do something.

    Just like in the game Simon Says, when you hear a bossy word, you know you have to perform an action. For example, words like:

    • 'Sit' means you must sit down.

    • 'Jump' means you must jump up.

    • 'Clap' means you must clap your hands.

    These commands are the most important part of coding! When we tell a character in Scratch Jr. what to do, we are just giving it a sequence of these clear, bossy instructions.

    You can elaborate by giving more examples and relating them to Simon Says. Say something like, 'In Simon Says, we use bossy words like "jump" or "clap" to give instructions. These words tell you exactly what to do.' Encourage students to think of their own bossy words from everyday instructions.

    3 - Playing Simon Says

    You are already experts at this game! Remember, Simon Says is the perfect way to practice giving and following precise commands—just like a computer does when we code.

    Let's quickly review the rules, because these rules are the same when you code in Scratch Jr.:

    • Rule 1: The Command: You must only perform the action if the command begins with "Simon says".

    • Rule 2: Ignore: If the command does not start with "Simon says," you must freeze and ignore the instruction completely!

    Listen carefully! This game reminds us that the computer only follows instructions when they are given perfectly, every single time.

    4 - Explaining First and Then

    Explain to your students that every activity, from brushing teeth to coding, has an order. 'First' means the thing at the start, and 'then' means what happens after.

    Share these examples to get them thinking:

    • First, I wake up. Then, I get out of bed.

    • First, I put on my socks. Then, I put on my shoes.

    • First, I wash my hands. Then, I eat my lunch.

    Now it's their turn! Ask the students to share their own examples, drawing on routines from your school day:

    • Brainstorm: "What happens when we come into the classroom in the morning? What do we do first, and what do we do then?" (E.g., First, I hang up my coat. Then, I sit at my desk.)

    • Prompting: Ask about lining up, art class, or cleaning up. Go around the room and let students share their sequences.

      Now let read the story of a morning routine.

      5 - First Then Story

      Story image

      Unlock the Full Learning Experience

      Get ready to embark on an incredible learning journey! Get access to this lesson and hundreds more in our Digital Skills Curriculum.

      Copyright Notice
      This lesson is copyright of Coding Ireland 2017 - 2025. Unauthorised use, copying or distribution is not allowed.
      🍪 Our website uses cookies to make your browsing experience better. By using our website you agree to our use of cookies. Learn more