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Open the year by naming the main organs of the body and where they sit, then investigate how one organ works, keeps healthy and reacts to a stimulus, before turning to classifying Irish plants and animals and meeting a first simple food chain. The first lesson sets the year's 'STEM eyes' tone: STE is the long story of people figuring out how the world works and making things better.
| STEM Eyes on the World | ||
| STEM All Around Us: the Story of Figuring Things Out | ||
| The Main Organs of the Human Body | ||
| One Organ up Close | ||
| The Heart: Feeling Your Pulse | ||
| The Lungs: How We Breathe | ||
| The Eye and Reacting to a Stimulus | ||
| Sorting and Connecting Living Things | ||
| Sorting Irish Animals by Their Features | ||
| A Branching Key for Irish Plants and Trees | ||
| Living Together: a Habitat and Its Food Chain | ||
From the properties and states that make a material right for a job, through the class's first fair test (melting ice), to gentle heating and cooling, dissolving, conductors and insulators of heat, and a first look at materials and the environment. This module is where the fair-test working-scientifically skill is first taught in full and modelled tightly.
| Properties and States of Matter | ||
| Sorting Materials by Their Properties | ||
| Solids, Liquids and Gases | ||
| Heating, Cooling and Gentle Change | ||
| Our First Fair Test: Which Place Melts Ice Fastest? | ||
| Heating and Cooling: What Melts, What Stays? | ||
| Dissolving: What Disappears in Water? | ||
| Conductors and Insulators of Heat | ||
| Materials and Our Environment | ||
| Materials and Our Environment: Sort the Classroom Waste | ||
Investigate everyday forces (push, pull, friction), use fair testing to compare them, build simple machines (ramps and levers), sort renewable and non-renewable energy and watch stored energy change to movement, then explore light: sources, reflection, the spectrum and magnifying. The fair-testing skill met in Materials is revisited here with forces.
| Forces and Simple Machines | ||
| Pushes and Pulls All Around Us | ||
| Make It Move: a Force Fair Test | ||
| Friction: Which Surface Grips Most? | ||
| Simple Machines: Ramps and Levers | ||
| Energy: Sources and Storing | ||
| Where Energy Comes from: Renewable or Not? | ||
| Storing and Changing Energy | ||
| Light | ||
| Light: Natural and Artificial Sources, and How We See | ||
| Light: Reflection, Colour and a Closer Look | ||
From what digital and non-digital technologies do for us (and their advantages and drawbacks), through inputs, processes and outputs, to first computational thinking (unplugged precise instructions and patterns) and a first run of real coding in Scratch. Pupils meet how technologies work and then write, run and debug real Scratch programs.
| What Technology Does and How It Works | ||
| What Does Technology Do for Us? | ||
| Inputs, Processes and Outputs | ||
| Computational Thinking and First Coding | ||
| Thinking Like a Computer: Precise Instructions | ||
| Decompose and Spot the Pattern | ||
| Coding in Scratch: Sequences | ||
| Scratch: Loops, Events and Finding the Bug | ||
Build the foundations of the design process: start with a user and their need, sketch a clear plan, build and test a prototype, and improve it, through structures and a first short design-build project on a real problem for a real person.
| The Design Process: Empathy, Plans and Structures | ||
| Engineers Start with the User: Empathy | ||
| Drawing a Design Others Can Build | ||
| Build a Strong, Stable Tower | ||
| Test a Structure Fairly: Which Shape Is Strongest? | ||
| Find a Problem Worth Solving | ||
| Make It Better for Someone: a Design-build Project | ||
| Build the Prototype | ||
| Test, Improve and Share | ||
Open the year by naming the main organs of the body and where they sit, then investigate how one organ works, keeps healthy and reacts to a stimulus, before turning to classifying Irish plants and animals and meeting a first simple food chain. The first lesson sets the year's 'STEM eyes' tone: STE is the long story of people figuring out how the world works and making things better.
| STEM Eyes on the World | ||
| STEM All Around Us: the Story of Figuring Things Out | ||
| The Main Organs of the Human Body | ||
| One Organ up Close | ||
| The Heart: Feeling Your Pulse | ||
| The Lungs: How We Breathe | ||
| The Eye and Reacting to a Stimulus | ||
| Sorting and Connecting Living Things | ||
| Sorting Irish Animals by Their Features | ||
| A Branching Key for Irish Plants and Trees | ||
| Living Together: a Habitat and Its Food Chain | ||
From the properties and states that make a material right for a job, through the class's first fair test (melting ice), to gentle heating and cooling, dissolving, conductors and insulators of heat, and a first look at materials and the environment. This module is where the fair-test working-scientifically skill is first taught in full and modelled tightly.
| Properties and States of Matter | ||
| Sorting Materials by Their Properties | ||
| Solids, Liquids and Gases | ||
| Heating, Cooling and Gentle Change | ||
| Our First Fair Test: Which Place Melts Ice Fastest? | ||
| Heating and Cooling: What Melts, What Stays? | ||
| Dissolving: What Disappears in Water? | ||
| Conductors and Insulators of Heat | ||
| Materials and Our Environment | ||
| Materials and Our Environment: Sort the Classroom Waste | ||
Investigate everyday forces (push, pull, friction), use fair testing to compare them, build simple machines (ramps and levers), sort renewable and non-renewable energy and watch stored energy change to movement, then explore light: sources, reflection, the spectrum and magnifying. The fair-testing skill met in Materials is revisited here with forces.
| Forces and Simple Machines | ||
| Pushes and Pulls All Around Us | ||
| Make It Move: a Force Fair Test | ||
| Friction: Which Surface Grips Most? | ||
| Simple Machines: Ramps and Levers | ||
| Energy: Sources and Storing | ||
| Where Energy Comes from: Renewable or Not? | ||
| Storing and Changing Energy | ||
| Light | ||
| Light: Natural and Artificial Sources, and How We See | ||
| Light: Reflection, Colour and a Closer Look | ||
From what digital and non-digital technologies do for us (and their advantages and drawbacks), through inputs, processes and outputs, to first computational thinking (unplugged precise instructions and patterns) and a first run of real coding in Scratch. Pupils meet how technologies work and then write, run and debug real Scratch programs.
| What Technology Does and How It Works | ||
| What Does Technology Do for Us? | ||
| Inputs, Processes and Outputs | ||
| Computational Thinking and First Coding | ||
| Thinking Like a Computer: Precise Instructions | ||
| Decompose and Spot the Pattern | ||
| Coding in Scratch: Sequences | ||
| Scratch: Loops, Events and Finding the Bug | ||
Build the foundations of the design process: start with a user and their need, sketch a clear plan, build and test a prototype, and improve it, through structures and a first short design-build project on a real problem for a real person.
| The Design Process: Empathy, Plans and Structures | ||
| Engineers Start with the User: Empathy | ||
| Drawing a Design Others Can Build | ||
| Build a Strong, Stable Tower | ||
| Test a Structure Fairly: Which Shape Is Strongest? | ||
| Find a Problem Worth Solving | ||
| Make It Better for Someone: a Design-build Project | ||
| Build the Prototype | ||
| Test, Improve and Share | ||
See exactly how this course maps to official curriculum specifications
The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.
Equipment used in some of the lessons in this course. Items can be shared among students.
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