This course immerses students in the core disciplines of science, technology, and engineering through hands-on Irish-focused investigations. Pupils explore ecosystems and biodiversity, conduct extended fair tests on materials and forces, build electric circuits, code MakeCode Arcade games and micro:bit data loggers, and apply the engineering design process to create a bird feeder and an integrated STEM capstone project. Practical fieldwork, data analysis, and sustainability action develop scientific thinking, problem-solving, and creativity.
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Explore the Course

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Move outward from the human body and classifying living things into ecosystems: microhabitats and adaptation, food chains and webs, what plants need (an observation-over-time fair test) and life cycles. The module finishes with a four-lesson, child-led biodiversity and sustainability action project in the school grounds that connects Living things to the wider field of Biology and to the All-Ireland Pollinator Plan.

Ecosystems, Food Webs and Life Cycles
Microhabitats and Adaptation
Food Chains, Webs and Interdependence
What Do Plants Need to Grow?
Life Cycles and the Irish Year
Biodiversity and Sustainability Action in Our School Grounds
Audit Our Grounds
Research the Issue: Biodiversity and Biology
Plan and Take an Action
Measure, Present and Reflect

Deepen the Materials strand into change and Chemistry: dissolving and recovering, reversible versus irreversible change, and making new materials. The module runs a three-lesson open-ended fair-test project on changing, mixing and separating materials, ending in a real-world clean-water application, and closes on materials in Irish life and industry. This is where recording and presenting results is deepened.

Changing Materials and Chemistry
Mixtures and Solutions: Getting It Back
Heating and Cooling: Reversible or Not?
Irreversible Changes and Chemistry
Mixing and Separating: an Extended Fair Test
Plan and Run the Fair Test
Analyse, Present and Re-test
Clean the Dirty Water: Apply It
Materials, the Environment and Industry
Materials in Irish Life and Industry

Deepen Energy and forces into the more demanding physics of Stage 4: air resistance, the force of moving water, pulleys and gears, soundproofing, and building real low-voltage circuits. Open-ended investigations on gravity, moving water and electric circuits land here, connecting to the wider field of Physics and to topical Irish clean-energy issues.

Forces, Falling and Moving Water
Gravity, Falling and Air Resistance: the Spinner Fair Test
The Force of Moving Water
Pulleys and Gears
Sound: Travelling and Blocking Sound
Electricity and Energy Issues
Electricity: Building Simple Circuits
Switches, Conductors and a Quiz Buzzer
Energy at Home and School: Using Less, Going Clean

Deepen technology into a real coding build and working with data: a three-lesson MakeCode Arcade game project, then using a micro:bit to collect, log and present data, and finally organising and presenting a dataset. Stage-4 computational thinking taught with Coding Ireland's classroom-tested lessons, so pupils write, run and debug real programs on devices and meet variables, loops and events through the build.

Coding Build: Make a Makecode Arcade Game
Plan and Start the Build
Build and Debug the Core Features
Finish, Test and Share
Micro:bit Data and Presenting Data
Data with a Micro:bit
Logging Data Over Time with a Micro:bit
Working with Data: Tables, Charts and What They Tell Us

Apply the full Stage-4 design process at depth: consider user needs, sketch plans, build and test a prototype, iterate, and present an analysis of the design. Anchored by a four-lesson bird-feeder design-build, a mechanisms build and Irish-engineering research, and closing on a two-lesson integrated capstone that brings science, technology and engineering together.

Design-build: a Bird Feeder for the School Garden
Ask, Imagine and Plan
Build the Prototype
Test, Improve and Re-test
Present the Design Analysis
Mechanisms and Irish Engineering
Mechanisms: Making Things Move
Engineering in Ireland
Integrated STEM Capstone
Design and Build the Solution
Test, Present and Reflect

Move outward from the human body and classifying living things into ecosystems: microhabitats and adaptation, food chains and webs, what plants need (an observation-over-time fair test) and life cycles. The module finishes with a four-lesson, child-led biodiversity and sustainability action project in the school grounds that connects Living things to the wider field of Biology and to the All-Ireland Pollinator Plan.

Ecosystems, Food Webs and Life Cycles
Microhabitats and Adaptation
Food Chains, Webs and Interdependence
What Do Plants Need to Grow?
Life Cycles and the Irish Year
Biodiversity and Sustainability Action in Our School Grounds
Audit Our Grounds
Research the Issue: Biodiversity and Biology
Plan and Take an Action
Measure, Present and Reflect

Deepen the Materials strand into change and Chemistry: dissolving and recovering, reversible versus irreversible change, and making new materials. The module runs a three-lesson open-ended fair-test project on changing, mixing and separating materials, ending in a real-world clean-water application, and closes on materials in Irish life and industry. This is where recording and presenting results is deepened.

Changing Materials and Chemistry
Mixtures and Solutions: Getting It Back
Heating and Cooling: Reversible or Not?
Irreversible Changes and Chemistry
Mixing and Separating: an Extended Fair Test
Plan and Run the Fair Test
Analyse, Present and Re-test
Clean the Dirty Water: Apply It
Materials, the Environment and Industry
Materials in Irish Life and Industry

Deepen Energy and forces into the more demanding physics of Stage 4: air resistance, the force of moving water, pulleys and gears, soundproofing, and building real low-voltage circuits. Open-ended investigations on gravity, moving water and electric circuits land here, connecting to the wider field of Physics and to topical Irish clean-energy issues.

Forces, Falling and Moving Water
Gravity, Falling and Air Resistance: the Spinner Fair Test
The Force of Moving Water
Pulleys and Gears
Sound: Travelling and Blocking Sound
Electricity and Energy Issues
Electricity: Building Simple Circuits
Switches, Conductors and a Quiz Buzzer
Energy at Home and School: Using Less, Going Clean

Deepen technology into a real coding build and working with data: a three-lesson MakeCode Arcade game project, then using a micro:bit to collect, log and present data, and finally organising and presenting a dataset. Stage-4 computational thinking taught with Coding Ireland's classroom-tested lessons, so pupils write, run and debug real programs on devices and meet variables, loops and events through the build.

Coding Build: Make a Makecode Arcade Game
Plan and Start the Build
Build and Debug the Core Features
Finish, Test and Share
Micro:bit Data and Presenting Data
Data with a Micro:bit
Logging Data Over Time with a Micro:bit
Working with Data: Tables, Charts and What They Tell Us

Apply the full Stage-4 design process at depth: consider user needs, sketch plans, build and test a prototype, iterate, and present an analysis of the design. Anchored by a four-lesson bird-feeder design-build, a mechanisms build and Irish-engineering research, and closing on a two-lesson integrated capstone that brings science, technology and engineering together.

Design-build: a Bird Feeder for the School Garden
Ask, Imagine and Plan
Build the Prototype
Test, Improve and Re-test
Present the Design Analysis
Mechanisms and Irish Engineering
Mechanisms: Making Things Move
Engineering in Ireland
Integrated STEM Capstone
Design and Build the Solution
Test, Present and Reflect

Curriculum Mapping

See exactly how this course maps to official curriculum specifications

Curriculum Area
Outcomes
Nature of STEM
S1.4.1
Living things
S2.4.1 S2.4.2 S2.4.3
Materials
S3.4.1 S3.4.2 S3.4.3
Energy and forces
S4.4.1 S4.4.2 S4.4.3
Technology
S5.4.1 S5.4.2 S5.4.3
Engineering
S6.4.1

The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.

What Students Will Learn

Learning Goals

  1. Investigate ecosystems, food webs, life cycles and biodiversity through fieldwork, practical investigations and a sustained school-grounds sustainability project
  2. Explore how materials change, distinguish reversible and irreversible processes, and apply fair testing to plan, separate and purify mixtures in an extended practical project
  3. Understand forces, moving water, sound, electricity and energy use through hands-on model building, fair tests and audits of energy consumption in school
  4. Develop coding skills by designing, building and debugging a MakeCode Arcade game, then collect, log and present real sensor data using micro:bit devices
  5. Apply the engineering design process to create, test and improve physical products, mechanisms and an integrated STEM capstone solution for a real need

Learning Outcomes

  1. Conduct a quadrat survey of the school grounds, record species found, and identify ways to improve local biodiversity.
  2. Design, build and test a working water wheel, fairly testing one variable that affects its speed.
  3. Build a complete electrical circuit with a switch, then design and create a functional quiz buzzer or steady-hand game.
  4. Plan, code and debug a full MakeCode Arcade game that includes scoring, loops and events, then test it against their original design.
  5. Follow the engineering design process to create, test and improve a bird feeder that meets specific success criteria for holding seed, staying dry and providing a stable perch.

What You'll Need

Required Equipment

Equipment used in some of the lessons in this course. Items can be shared among students.

IWB/Projector/Large Screen
IWB/Projector/Large Screen

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