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This module introduces foundational concepts of business and enterprise through interactive exploration of Irish examples such as Supermac's and Ryanair. Participants engage in discussions, matching activities, quizzes, and vocabulary exercises to understand key ideas and their practical applications. It further examines the entrepreneurial mindset, emphasising traits like resilience and creativity, while guiding personal reflection and action planning for real-world challenges.
| Introduction to Business & Enterprise | Quiz | |
| The Entrepreneurial Mindset | Quiz |
This module equips learners with essential skills for entrepreneurial success. It covers generating innovative business ideas through market analysis and brainstorming, understanding customer needs and engagement strategies, exploring business models and value creation with real-world examples, and building basic financial literacy for budgeting and informed decision-making.
| Idea Generation and Customer Understanding | ||
| Generating Business Ideas | Quiz | |
| Understanding Your Customer | Quiz | |
| Business Models and Financials | ||
| Business Models & Value | Quiz | |
| Basic Financial Literacy | Quiz | |
This module examines the foundational elements of launching and scaling ventures with societal impact. Participants explore marketing principles, including consumer behaviour and strategy development; teamwork and communication skills for collaborative problem-solving; ethical considerations in social enterprises; and reflective practices through peer feedback on pitches, fostering balanced growth and purpose-driven outcomes.
| Marketing and Teamwork | ||
| Marketing Fundamentals | Quiz | |
| Teamwork & Communication | Quiz | |
| Social Impact and Pitching | ||
| Social Enterprise & Ethics | Quiz | |
| Pitch Day & Reflection | Quiz | |
This module introduces foundational concepts of business and enterprise through interactive exploration of Irish examples such as Supermac's and Ryanair. Participants engage in discussions, matching activities, quizzes, and vocabulary exercises to understand key ideas and their practical applications. It further examines the entrepreneurial mindset, emphasising traits like resilience and creativity, while guiding personal reflection and action planning for real-world challenges.
| Introduction to Business & Enterprise | Quiz | |
| The Entrepreneurial Mindset | Quiz |
This module equips learners with essential skills for entrepreneurial success. It covers generating innovative business ideas through market analysis and brainstorming, understanding customer needs and engagement strategies, exploring business models and value creation with real-world examples, and building basic financial literacy for budgeting and informed decision-making.
| Idea Generation and Customer Understanding | ||
| Generating Business Ideas | Quiz | |
| Understanding Your Customer | Quiz | |
| Business Models and Financials | ||
| Business Models & Value | Quiz | |
| Basic Financial Literacy | Quiz | |
This module examines the foundational elements of launching and scaling ventures with societal impact. Participants explore marketing principles, including consumer behaviour and strategy development; teamwork and communication skills for collaborative problem-solving; ethical considerations in social enterprises; and reflective practices through peer feedback on pitches, fostering balanced growth and purpose-driven outcomes.
| Marketing and Teamwork | ||
| Marketing Fundamentals | Quiz | |
| Teamwork & Communication | Quiz | |
| Social Impact and Pitching | ||
| Social Enterprise & Ethics | Quiz | |
| Pitch Day & Reflection | Quiz | |
See exactly how this course maps to official curriculum specifications
The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.
Students will need one of these devices. Students can share in groups of 2-3 if necessary.
This module is one of 7 Transition Year modules you can combine into a complete Year-Long TY Digital Skills Programme, shaped around your timetable and the students in front of you.
Run the same pathway for every student, or set different pathways for different groups. Students also get access to the modules they're not doing in class, which is ideal for the keen ones who finish early or want to explore further on their own time.
Prefer a deeper tech focus? Swap in Advanced Coding or Robotics and Automation. Each module is 10 lessons of 40-60 minutes, leaving room for school events, mid-terms and everything else TY throws at you.
Get in touch to discuss pricing and ordering for your school.