This course introduces young learners to fundamental coding concepts through engaging, hands-on unplugged activities without digital devices. Students explore algorithms, loops, and conditionals by creating origami, designing board games, and crafting choose-your-own-adventure stories. Through reflective tasks, they build problem-solving skills and understand the importance of clear, logical steps.
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Explore the Course

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This module offers an insightful Exploration of foundational skills through hands-on activities for young learners. It guides students through structured problem-solving with origami, algorithm design, decision-based storytelling, and game creation. Each activity emphasises clarity, order, and creativity, fostering critical thinking and practical application in real-world contexts.

Fold-a-Fish — Why Clear Steps Matter Beginner
The Human Algorithm Beginner
The Decision Maker Beginner
The Power of Loops Beginner
Make your own Mystery Beginner
Make your own Board Game Beginner

This module offers an insightful Exploration of foundational skills through hands-on activities for young learners. It guides students through structured problem-solving with origami, algorithm design, decision-based storytelling, and game creation. Each activity emphasises clarity, order, and creativity, fostering critical thinking and practical application in real-world contexts.

Fold-a-Fish — Why Clear Steps Matter Beginner
The Human Algorithm Beginner
The Decision Maker Beginner
The Power of Loops Beginner
Make your own Mystery Beginner
Make your own Board Game Beginner

Curriculum Mapping

See exactly how this course maps to official curriculum specifications

Curriculum Area
Outcomes
Nature of STEM
S1.3.1
Living things
S2.3.1 S2.3.2 S2.3.3
Materials
S3.3.1 S3.3.2
Energy and forces
S4.3.1 S4.3.2 S4.3.3
Technology
S5.3.1 S5.3.2
Engineering
S6.3.1

What Students Will Learn

Learning Goals

  1. Understand the importance of clear, sequential steps in problem-solving through hands-on activities.
  2. Apply critical thinking to design and refine processes in unplugged tasks.
  3. Explore the impact of decision structures on outcomes in practical projects.
  4. Recognise the value of repetition and patterns in creating efficient solutions.
  5. 址 on and improve personal creations by testing and adapting strategies.

What You'll Need

Required Equipment

Equipment used in some of the lessons in this course. Items can be shared among students.

IWB/Projector/Large Screen
IWB/Projector/Large Screen

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