This module guides students through the exciting world of digital creation using Scratch. From creating a language translator to programming an autonomous car, students will gain a comprehensive understanding of coding principles. Each lesson is interactive and hands-on, fostering creativity and problem-solving skills. Teachers should familiarise themselves with Scratch and be prepared to guide students through each project, encouraging experimentation and reinforcing the importance of practice in mastering coding.
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This module introduces students to coding through a series of interactive Scratch projects. Learners will develop skills in game design, simulations, and creative programming by building language translators, autonomous car models, and engaging games. Each lesson offers step-by-step guidance, fostering creativity and problem-solving in a collaborative, hands-on environment.

Translate Quiz Challenge Beginner
Shark Swim Quiz Challenge Beginner
Autonomous Car Quiz Challenge Intermediate
Pattern Creator Quiz Challenge Intermediate
Attack of the Dots Quiz Challenge Intermediate
Rocket Lander Quiz Challenge Advanced
Scratch Platformer Quiz Challenge Advanced
Build Battles Advanced

This module introduces students to coding through a series of interactive Scratch projects. Learners will develop skills in game design, simulations, and creative programming by building language translators, autonomous car models, and engaging games. Each lesson offers step-by-step guidance, fostering creativity and problem-solving in a collaborative, hands-on environment.

Translate Quiz Challenge Beginner
Shark Swim Quiz Challenge Beginner
Autonomous Car Quiz Challenge Intermediate
Pattern Creator Quiz Challenge Intermediate
Attack of the Dots Quiz Challenge Intermediate
Rocket Lander Quiz Challenge Advanced
Scratch Platformer Quiz Challenge Advanced
Build Battles Advanced

Curriculum Mapping

See exactly how this course maps to official curriculum specifications

Curriculum Area
Outcomes
Nature of STEM
S1.4.1
Living things
S2.4.1 S2.4.2 S2.4.3
Materials
S3.4.1 S3.4.2 S3.4.3
Energy and forces
S4.4.1 S4.4.2 S4.4.3
Technology
S5.4.1 S5.4.2 S5.4.3
Engineering
S6.4.1

What Students Will Learn

Learning Goals

  1. Develop proficiency in using Scratch to create interactive projects, including games and language translators.
  2. Understand and apply coding concepts such as variables, loops, and collision detection in Scratch projects.
  3. Gain skills in designing and animating sprites, creating backdrops, and controlling sprite movements in Scratch.
  4. Learn to manipulate tools and extensions in Scratch, such as the pen tool, Translate, and Text to Speech.
  5. Enhance creativity, problem-solving, and critical thinking skills through hands-on coding challenges and game development.

Learning Outcomes

  1. Develop a language translator using Scratch, incorporating Translate and Text to Speech extensions, variables, and interactive elements.
  2. Create an engaging 'Shark Swim' game using Scratch, mastering sprite control, animation, collision detection, and game loop establishment.
  3. Program an autonomous car using Scratch, understanding autonomous vehicle operation, sprite manipulation, track design, and autonomous navigation.
  4. Design unique patterns using Scratch, utilising the pen tool, variables, and pen colour and size manipulation.
  5. Construct an interactive game using Scratch, controlling a coloured disc, cloning attacking dots, and detecting dot colours.
  6. Develop a rocket landing game using Scratch, programming gravity, rocket movement, animations, and fuel limits.
  7. Create a platformer game using Scratch, designing characters, creating platforms, controlling character movements, and adding effects.
  8. Engage in build battles, demonstrating problem-solving skills and creativity in tackling code challenges.

What You'll Need

Student Devices

Students will need one of these devices. Students can share in groups of 2-3 if necessary.

Chromebook/Laptop/PC
Chromebook/Laptop/PC
iPad/Tablet
iPad/Tablet

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