This module guides students through the basics of coding using Scratch, with a focus on creativity and project-based learning. Each week, students will create a new project, learning key coding concepts and Scratch tools along the way. Teachers should ensure students understand each step before progressing, encourage creativity and experimentation, and provide assistance as needed. The module concludes with a group project, fostering teamwork and idea generation.
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This module introduces students to fundamental coding concepts using Scratch. Through engaging lessons, learners explore sequencing with traffic light simulations, create interactive games, design digital characters, and develop animations. Activities foster creativity and problem-solving, covering sprite manipulation, game mechanics, and project brainstorming, ensuring a comprehensive introduction to programming principles.

Traffic Light Sequence Quiz Challenge Beginner
Frog Frenzy Quiz Challenge Beginner
Create a character Quiz Challenge Beginner
Banana Stamp Quiz Challenge Beginner
Virtual Pet Quiz Challenge Beginner
Fish Tank Clicker Quiz Challenge Intermediate
GIFtastic Quiz Challenge Intermediate
Brainstorming Blast Advanced

This module introduces students to fundamental coding concepts using Scratch. Through engaging lessons, learners explore sequencing with traffic light simulations, create interactive games, design digital characters, and develop animations. Activities foster creativity and problem-solving, covering sprite manipulation, game mechanics, and project brainstorming, ensuring a comprehensive introduction to programming principles.

Traffic Light Sequence Quiz Challenge Beginner
Frog Frenzy Quiz Challenge Beginner
Create a character Quiz Challenge Beginner
Banana Stamp Quiz Challenge Beginner
Virtual Pet Quiz Challenge Beginner
Fish Tank Clicker Quiz Challenge Intermediate
GIFtastic Quiz Challenge Intermediate
Brainstorming Blast Advanced

Curriculum Mapping

See exactly how this course maps to official curriculum specifications

Curriculum Area
Outcomes
Nature of STEM
S1.3.1
Living things
S2.3.1 S2.3.2 S2.3.3
Materials
S3.3.1 S3.3.2
Energy and forces
S4.3.1 S4.3.2 S4.3.3
Technology
S5.3.1 S5.3.2
Engineering
S6.3.1

What Students Will Learn

Learning Goals

  1. Master the basics of Scratch, including creating new projects, uploading sprites, and using code blocks.
  2. Understand and apply the concept of sequencing in coding, demonstrated through the creation of a traffic light sequence.
  3. Develop skills in creating interactive games, such as 'Frog Frenzy', and digital art, including character creation and banana stamping.
  4. Gain proficiency in advanced Scratch features, including animation of GIFs, creation of virtual pets, and development of an interactive fish tank.
  5. Enhance creativity, teamwork, and project management skills through brainstorming and execution of a group Scratch project.

Learning Outcomes

  1. Develop a traffic light sequence in Scratch, demonstrating understanding of sequencing and sprite manipulation.
  2. Create a simple interactive game in Scratch, incorporating elements of random positioning, scoring, and visual effects.
  3. Utilise Scratch tools to create and modify a digital character, demonstrating proficiency in colour manipulation, reshaping, and adding shapes.
  4. Construct a banana stamp in Scratch, demonstrating control of the stamp with the mouse, and ability to change its colour, appearance, and clear the canvas.
  5. Create a virtual pet in Scratch, demonstrating skills in sprite manipulation, size and colour alteration, and coding for movement and sound.
  6. Develop an interactive fish tank in Scratch, demonstrating understanding of mouse-following sprites, clone creation, and randomised clone attributes.
  7. Create GIF animations in Scratch, demonstrating proficiency in GIF uploading, animation coding, and exploration of effects and sound.
  8. Brainstorm and initiate a simple Scratch project in a group setting, demonstrating creativity, teamwork, and application of Scratch skills learnt.

What You'll Need

Student Devices

Students will need one of these devices. Students can share in groups of 2-3 if necessary.

Chromebook/Laptop/PC
Chromebook/Laptop/PC
iPad/Tablet
iPad/Tablet

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