This unplugged module is designed to introduce students to essential logical thinking skills through engaging and interactive activities. Starting with fundamental pattern recognition, students will advance to understanding categorization and identifying outliers. Teachers will guide students through sequencing tasks, reinforcing the importance of order and direction with fun grid games and maze challenges. The module concludes with an introduction to algorithms, where students apply their learning by creating simple dance routines. This module aims to build foundational critical thinking skills, essential for problem-solving in computer science and coding.
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Explore the Course

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This module offers a comprehensive exploration of foundational skills in pattern recognition, sequencing, categorisation, and logical thinking through engaging, interactive lessons. Designed for young learners, it incorporates games, worksheets, and group activities to build critical thinking and problem-solving abilities, with a focus on introducing key concepts relevant to computer science and coding.

Pattern Play: Spot the Sequence Quiz Challenge Beginner
Which One's Different? The Odd One Out Quiz Challenge Beginner
What Happens Next? First/Then Fun! Quiz Challenge Beginner
Grid Games: Mapping the 3x3 Quiz Challenge Beginner
Mastering the Maze: Navigating the 4x4 Quiz Challenge Beginner
Dance Commands: Creating Move Algorithms Quiz Challenge Beginner

This module offers a comprehensive exploration of foundational skills in pattern recognition, sequencing, categorisation, and logical thinking through engaging, interactive lessons. Designed for young learners, it incorporates games, worksheets, and group activities to build critical thinking and problem-solving abilities, with a focus on introducing key concepts relevant to computer science and coding.

Pattern Play: Spot the Sequence Quiz Challenge Beginner
Which One's Different? The Odd One Out Quiz Challenge Beginner
What Happens Next? First/Then Fun! Quiz Challenge Beginner
Grid Games: Mapping the 3x3 Quiz Challenge Beginner
Mastering the Maze: Navigating the 4x4 Quiz Challenge Beginner
Dance Commands: Creating Move Algorithms Quiz Challenge Beginner

Curriculum Mapping

See exactly how this course maps to official curriculum specifications

Curriculum Area
Outcomes
Nature of STEM
S1.2.1
Living things
S2.2.1 S2.2.2
Materials
S3.2.1 S3.2.2
Energy and forces
S4.2.1 S4.2.2 S4.2.3
Technology
S5.2.1 S5.2.2
Engineering
S6.2.1

What Students Will Learn

Learning Goals

  1. Develop skills in identifying and completing patterns.
  2. Enhance understanding of categorisation and outlier identification.
  3. Improve ability to sequence events and follow instructions.
  4. Master the concept of mapping and navigating grids.
  5. Understand and apply the principles of algorithms in creating sequences.

Learning Outcomes

  1. Identify and complete patterns using games and worksheets.
  2. Understand and apply the concept of categorisation and outlier identification through interactive tasks.
  3. Demonstrate understanding of sequencing and following instructions through games and worksheets.
  4. Apply logical thinking and problem-solving skills in navigating and mapping grids.
  5. Create and understand algorithms through the creation of dance routines.

What You'll Need

Required Equipment

Equipment used in some of the lessons in this course. Items can be shared among students.

Interactive Display
Interactive Display
Pen & Paper
Pen & Paper
Printer
Printer

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