This unplugged module focuses on problem-solving skills, primarily through sequencing and conditional logic. Engage students with interactive games like 'Simon Says' and 'Robot Roger', and reinforce learning with worksheets. Use the whiteboard for visual demonstrations and remember to vary themes to maintain interest. Encourage students to learn at their own pace and ensure they understand each concept before moving on.
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This module offers an insightful approach to understanding sequencing and conditional reasoning through structured activities. It guides teachers and students in exploring fundamental sequencing with 'first/then' statements, following instructions, and navigating grids. Engaging games and Jordan reinforce learning, fostering critical thinking and problem-solving skills in a clear, relatable manner.

Bossy Words Quiz Challenge Beginner
First Things First: What Comes Next? Quiz Challenge Beginner
Cause and Effect: If This Happens, Then What? Quiz Challenge Beginner
Sequence Master: Putting Events in Order Quiz Challenge Beginner
Number Path: Step-by-Step Navigation Quiz Challenge Beginner
Grid Navigator: Cracking the 4x4 Code Quiz Challenge Beginner
Grid Masters: Exploring the 5x5 Adventure Quiz Challenge Beginner

This module offers an insightful approach to understanding sequencing and conditional reasoning through structured activities. It guides teachers and students in exploring fundamental sequencing with 'first/then' statements, following instructions, and navigating grids. Engaging games and Jordan reinforce learning, fostering critical thinking and problem-solving skills in a clear, relatable manner.

Bossy Words Quiz Challenge Beginner
First Things First: What Comes Next? Quiz Challenge Beginner
Cause and Effect: If This Happens, Then What? Quiz Challenge Beginner
Sequence Master: Putting Events in Order Quiz Challenge Beginner
Number Path: Step-by-Step Navigation Quiz Challenge Beginner
Grid Navigator: Cracking the 4x4 Code Quiz Challenge Beginner
Grid Masters: Exploring the 5x5 Adventure Quiz Challenge Beginner

Curriculum Mapping

See exactly how this course maps to official curriculum specifications

Curriculum Area
Outcomes
Nature of STEM
S1.1.1
Living things
S2.1.1 S2.1.2 S2.1.3
Materials
S3.1.1 S3.1.2
Energy and forces
S4.1.1 S4.1.2 S4.1.3
Technology
S5.1.1 S5.1.2
Engineering
S6.1.1

What Students Will Learn

Learning Goals

  1. Understand and apply the concept of sequencing through 'first/then' statements.
  2. Comprehend and utilise 'if/then' statements to understand cause and effect.
  3. Master the skill of putting events in order through various activities and games.
  4. Learn to navigate and follow instructions using numbers and colours in a step-by-step manner.
  5. Develop problem-solving skills and spatial awareness through grid navigation activities.

Learning Outcomes

  1. Apply 'first/then' statements and 'Bossy Words' to understand sequencing in coding.
  2. Utilise 'if/then' statements to comprehend conditional logic through interactive activities.
  3. Demonstrate understanding of event sequencing through games and worksheet activities.
  4. Follow and give instructions for navigation using colours and numbers in games and worksheet activities.
  5. Navigate a character on a 4x4 grid using up and down arrows, focusing on numbers, fruits, and colours.
  6. Enhance problem-solving skills and spatial awareness by navigating a character on a 5x5 grid with various themes.

What You'll Need

Required Equipment

Equipment used in some of the lessons in this course. Items can be shared among students.

Interactive Display
Interactive Display
IWB/Projector/Large Screen
IWB/Projector/Large Screen
Printer
Printer

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