This module introduces students to the basics of digital storytelling using Scratch Jr. The lessons are designed to be interactive and hands-on, encouraging students to explore and experiment with the app. Teachers should monitor student progress and provide assistance as needed. The module covers topics such as character movement, changing backgrounds, adding characters, and programming actions. Each lesson concludes with a challenge and free play exploration time, allowing students to apply what they've learned.
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This module offers an engaging introduction to coding through Scratch Jr., guiding young learners in creating interactive stories, games, and animations. Students explore character movement, backgrounds, and programming concepts like loops and sequencing across a series of hands-on lessons, fostering creativity and problem-solving skills through structured challenges and free play.

Introduction to Scratch Jr. Quiz Challenge Beginner
On the Move: Getting Characters in Action Quiz Challenge Beginner
Dance Party: Make Your Characters Groove Quiz Challenge Beginner
Double the Fun: Adding a Friend for a Walk Quiz Challenge Beginner
City Cruise: Driving Through the Streets Quiz Challenge Beginner
Ready, Set, Race! Programming Speedy Sprites Quiz Challenge Beginner
Floating in Space: Looping with the Spaceman Quiz Challenge Beginner

This module offers an engaging introduction to coding through Scratch Jr., guiding young learners in creating interactive stories, games, and animations. Students explore character movement, backgrounds, and programming concepts like loops and sequencing across a series of hands-on lessons, fostering creativity and problem-solving skills through structured challenges and free play.

Introduction to Scratch Jr. Quiz Challenge Beginner
On the Move: Getting Characters in Action Quiz Challenge Beginner
Dance Party: Make Your Characters Groove Quiz Challenge Beginner
Double the Fun: Adding a Friend for a Walk Quiz Challenge Beginner
City Cruise: Driving Through the Streets Quiz Challenge Beginner
Ready, Set, Race! Programming Speedy Sprites Quiz Challenge Beginner
Floating in Space: Looping with the Spaceman Quiz Challenge Beginner

Curriculum Mapping

See exactly how this course maps to official curriculum specifications

Curriculum Area
Outcomes
Nature of STEM
S1.1.1
Living things
S2.1.1 S2.1.2 S2.1.3
Materials
S3.1.1 S3.1.2
Energy and forces
S4.1.1 S4.1.2 S4.1.3
Technology
S5.1.1 S5.1.2
Engineering
S6.1.1

What Students Will Learn

Learning Goals

  1. Master the basics of Scratch Jr. app for creating interactive stories and games.
  2. Develop skills to animate characters and change backgrounds in Scratch Jr.
  3. Understand and apply advanced coding techniques to add multiple characters and control their actions.
  4. Learn to programme character speed, sequence commands, and create dynamic scenarios.
  5. Gain proficiency in using repeat actions for continuous movement and creating complex character interactions.

Learning Outcomes

  1. Utilise Scratch Jr. app to create interactive stories and games.
  2. Manipulate Scratch the Cat character and use basic motion blocks for movement.
  3. Change backgrounds and create unique dance routines for characters in Scratch Junior.
  4. Add multiple characters and program them to perform simultaneous actions.
  5. Control character speed, sequence commands, and create a racing game with different sprites.
  6. Program a spaceman character to perform continuous floating motions in a space-themed environment.

What You'll Need

Student Devices

Students will need one of these devices. Students can share in groups of 2-3 if necessary.

iPad/Tablet
iPad/Tablet

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