This unplugged module guides teachers through a series of lessons designed to introduce students to the concept of sequencing and logical order, essential for understanding coding instructions. The module includes interactive games, discussions, and worksheet activities, progressing from simple 'first/then' statements to more complex grid navigation tasks. Teachers are advised to explain concepts clearly, make learning fun and relatable, and encourage students to visualise movements and explain their thought processes.
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This module offers a comprehensive exploration of sequencing and logical thinking skills through engaging, interactive lessons. Designed for young learners, it introduces concepts such as 'first/then' and 'if/then' statements, grid navigation, and the importance of order in instructions, laying a strong foundation for understanding coding principles.

Bossy Words Quiz Challenge Beginner
First Things First: What Comes Next? Quiz Challenge Beginner
If This, Then That: Conditional Fun! Quiz Challenge Beginner
Order Up! Sequencing Made Simple Quiz Challenge Beginner
Number Line Adventure: Step by Step Quiz Challenge Beginner
Grid Explorer: Navigating the 3x3 Quiz Challenge Beginner
Big Grid Challenge: Conquering the 4x4 Quiz Challenge Beginner

This module offers a comprehensive exploration of sequencing and logical thinking skills through engaging, interactive lessons. Designed for young learners, it introduces concepts such as 'first/then' and 'if/then' statements, grid navigation, and the importance of order in instructions, laying a strong foundation for understanding coding principles.

Bossy Words Quiz Challenge Beginner
First Things First: What Comes Next? Quiz Challenge Beginner
If This, Then That: Conditional Fun! Quiz Challenge Beginner
Order Up! Sequencing Made Simple Quiz Challenge Beginner
Number Line Adventure: Step by Step Quiz Challenge Beginner
Grid Explorer: Navigating the 3x3 Quiz Challenge Beginner
Big Grid Challenge: Conquering the 4x4 Quiz Challenge Beginner

Curriculum Mapping

See exactly how this course maps to official curriculum specifications

Curriculum Area
Outcomes
Nature of STEM
S1.1.1
Living things
S2.1.1 S2.1.2 S2.1.3
Materials
S3.1.1 S3.1.2
Energy and forces
S4.1.1 S4.1.2 S4.1.3
Technology
S5.1.1 S5.1.2
Engineering
S6.1.1

What Students Will Learn

Learning Goals

  1. Understand and apply the concept of sequencing everyday activities using 'first/then' statements.
  2. Recognise and predict outcomes based on given conditions using 'if/then' statements.
  3. Arrange steps of daily activities in the correct logical order to reinforce the concept of sequencing.
  4. Learn and apply the concept of grid navigation through interactive games and activities.
  5. Expand understanding of grid navigation from a 3x3 to a 4x4 grid, including moving a character to different targets.

Learning Outcomes

  1. Understand and apply the concept of sequencing everyday activities using 'first/then' statements.
  2. Sequence actions using "if/then" statements to understand cause and effect relationships.
  3. Arrange steps of daily activities in the correct order to understand the logical flow of events.
  4. Learn and apply the concept of grid navigation through forward and backward movement.
  5. Navigate a character on a larger 4x4 grid, expanding from the previous understanding of a 3x3 grid.

What You'll Need

Required Equipment

Equipment used in some of the lessons in this course. Items can be shared among students.

Interactive Display
Interactive Display
IWB/Projector/Large Screen
IWB/Projector/Large Screen
Pen & Paper
Pen & Paper
Printer
Printer

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