This module will guide teachers through an engaging exploration of microbits, pocket-sized programmable computers. Teachers will introduce students to coding, creating projects, and programming microbits to display messages, play melodies, and respond to movement. Subsequent lessons will involve designing games, creating an alarm system, designing a weather station, and even turning a microbit into a pet. Teachers should ensure students understand the utility of variables, functions, and conditionals, and encourage experimentation with different blocks from the toolbox.
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Explore the Course

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Exploring Microbits Quiz Beginner
Reaction Timer Quiz Challenge Beginner
Microbit Magic 8 Ball Quiz Challenge Beginner
Creating a Microbits Alarm System Quiz Challenge Intermediate
Designing a Microbits Weather Station Quiz Challenge Intermediate
Microbit Finder Quiz Challenge Advanced
Microbit Pet Quiz Challenge Advanced

Exploring Microbits Quiz Beginner

Reaction Timer Quiz Challenge Beginner

Microbit Magic 8 Ball Quiz Challenge Beginner

Creating a Microbits Alarm System Quiz Challenge Intermediate

Designing a Microbits Weather Station Quiz Challenge Intermediate

Microbit Finder Quiz Challenge Advanced

Microbit Pet Quiz Challenge Advanced

Curriculum Mapping

See exactly how this course maps to official curriculum specifications

Curriculum Area
Outcomes
Nature of STEM
S1.4.1
Living things
S2.4.1 S2.4.2 S2.4.3
Materials
S3.4.1 S3.4.2 S3.4.3
Energy and forces
S4.4.1 S4.4.2 S4.4.3
Technology
S5.4.1 S5.4.2 S5.4.3
Engineering
S6.4.1

What Students Will Learn

Learning Goals

  1. Master the fundamentals of microbits, including project creation, code addition and deletion, and programming for various responses.
  2. Develop skills in designing and coding interactive games using microbits, focusing on reaction time measurement.
  3. Apply knowledge of microbits to create a Magic 8 Ball, enhancing understanding of random response generation.
  4. Design and implement a microbits-based alarm system, demonstrating proficiency in using sensors and setting threshold values.
  5. Create a microbits weather station, showcasing ability to display sensor readings based on button presses.
  6. Utilise radio signals to detect proximity between two microbits, demonstrating understanding of radio group setup and message transmission.
  7. Design and code a guessing game on microbits, reinforcing skills in variable creation, button programming, and game logic implementation.
  8. Transform a microbit into an interactive pet, demonstrating creativity and understanding of user interaction.

Learning Outcomes

  1. Program a microbit to display messages, react to button presses, show icons, play melodies, and respond to movement.
  2. Design and create a reaction timer game using a microbit, improving reaction times to random visual prompts.
  3. Develop a Magic 8 Ball project using a microbit, providing random responses to questions upon shaking.
  4. Create a microbit-based alarm system, utilising sensors to detect movement and sound and activate the system.
  5. Design a microbit weather station, displaying different sensor readings based on button presses.
  6. Use radio signals between two microbits to detect proximity, creating a 'Microbit Finder'.
  7. Develop a 'Higher or Lower' game on a microbit, programming button inputs and implementing game logic.
  8. Transform a microbit into an interactive pet with different emotions based on user interaction.

What You'll Need

Student Devices

Students will need one of these devices. Students can share in groups of 2-3 if necessary.

Chromebook/Laptop/PC
Chromebook/Laptop/PC
Required Equipment

Equipment used in some of the lessons in this course. Items can be shared among students.

Microbit
Microbit

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