Learn how to teach codingWe provide both online and workshop based teacher training that gives primary school teachers the knowledge and skills to teach coding.
Online Teacher Training
Get a certificate in
Teaching Coding in Primary School
from Coding Ireland
- Unit 1 - An Introduction to Coding
- Unit 2 - Teaching Coding
- Unit 3 - Coding Lessons
- Unit 4 - Visual Programming Language Tutorials
Coding Ireland provides teacher training workshops for participating schools. We come to your school and run a two hour workshop that gives your teachers the necessary training and knowledge to start teaching coding.
"Very informative. Good pace. Would feel confident teaching coding now."Ruth Halpin
Teacher, Shanagolden NS
Educational & fun projects that your students will loveEach lesson is graded and lists the topics covered & duration. Here's a sample of some of the lessons in the Coding Curriculum.
This lesson introduces students to Microbits and explains what the are and how to program them. At the end of the lesson students will create their first Microbit program and send it to their Microbit.
Make a Character
In this lesson we will make a program that allows us to create characters and dress them up in different clothes and accessories.
Eye Colour Predictor
In this lesson we will create a program that predicts the colour of a child's eyes based on the eye colour of his/her parents. After choosing an eye colour for each parent, this program will tell you what are the percentage chances of the child having blue, brown or green eyes.
Guess the County
In this lesson we will create a game called "Guess the County". A map of Ireland with the counties outlined is displayed and players choose a county by dropping a pin on it. They then need to guess what the county is and the game records all their correct and incorrect answers.
This lesson teaches students about the internet, what's good about it and it's risks. It gives students some rules for being safe online.
This is a teacher led lesson. You should use a large screen display to show the video and continue on with the other steps of the lesson.
Maze - Artificial Intelligence
In this lesson we will program a sprite to figure out how to navigate a maze using random decision making and we will time the beetle to see how fast it can complete the maze.
Around the World
In this lesson we will do some math to calculate how long it would take to walk, drive or fly all the way around the world!
The Salmon of Knowledge
In this lesson we will create the Salmon of Knowledge story and use the 'message' blocks to time when the characters say their lines.
Introduction to Coding
This lesson gives children in 4th, 5th or 6th Class, an introduction to coding and the fundamental concepts of computer programming.
This is a teacher led lesson. You should use a large screen display to show the video and then do the "Program the Teacher" exercise and group discussion with your class.
Autonomous Car (part 2)
In part 2 of this lesson, we will add people that randomly walk around and we will program our autonomous car to detect and avoid them.
Note: You need to complete Autonomous Car (part 1) before you start this lesson.
This lesson introduces students to the Scratch programming language and the Scratch website that we use to create Scratch projects.
Note: In January 2019 Scratch 3.0 was released. This has an updated interface, additional sprites & backdrops and some additional functionality. The below video uses the older version of Scratch but will still give you a very good understanding of what it is and how it works.
Higher or Lower
In this lesson we will create a "Higher or Lower" game where we'll use random numbers between 1 and 100 and guess if the next number will be higher or lower than the previous number.
In this lesson we will create our own calculator and program it to do addition, subtraction, multiplication and division sums. We'll also give the calculator it's own personality!
In this lesson we create a shopping list and choose which items to add to it. Then when we're finished what's on the shopping list gets read back out.
In this lesson we will control a spaceship with your mouse and shoot down balloons that randomly appear on the screen. We'll use variables to keep track of your score and how many lives you have left.
In this game students program their character to navigate their way through a maze using the arrow keys on their keyboard.
Autonomous Car (part 1)
In this lesson we will program a car to drive around a test track with no one driving it except a computer program!
"My class loved the lessons, the step by step procedures were easy to follow and the images made it easy to correct any mistakes in the code."Clare Reilly
3rd Class Teacher, Muire Mixed Howth NS, Dublin